PineCamera.
x

Type: number

PineCamera.
y

Type: number

PineCamera.
z

Type: number

PineCamera.
rotationX

Type: number
the camera rotation around the x axis (why would you do this if you don't want to puke, unless you're making something fancy like KSP, Space Engineers or a racing game with curved roads and fancy cameras)

PineCamera.
rotationY

Type: number
the camera rotation around the y axis (horizontal rotation)

PineCamera.
rotationZ

Type: number
the camera rotation around the z axis (vertical rotation)