CameraAngles is calculated within the drawObjects function using the Camera values stored in a
ThreeDFrame. These are used to map 3d coordinates to 2d coordinates on the screen and calculating them beforehand results in better performance.
Known as: sin(Camera[4])
Type: number
Known as: cos(Camera[4])
Type: number
Known as: sin(Camera[5])
Type: number
Known as: cos(Camera[5])
Type: number
Known as: sin(Camera[6])
Type: number
Known as: cos(Camera[6])
Type: number