CollapsedCamera
[1]

Known as: x
Type: number

CollapsedCamera
[2]

Known as: y
Type: number

CollapsedCamera
[3]

Known as: z
Type: number

CollapsedCamera
[4]

Known as: rotationX
Type: number
the camera rotation around the x axis (why would you do this if you don't want to puke, unless you're making something fancy like KSP, Space Engineers or a racing game with curved roads and fancy cameras)

CollapsedCamera
[5]

Known as: rotationY
Type: number
the camera rotation around the y axis (horizontal rotation)

CollapsedCamera
[6]

Known as: rotationZ
Type: number
the camera rotation around the z axis (vertical rotation)

CollapsedCamera
[7]

Known as: FoV
Type: number
the Field of View in radians

CollapsedCamera
[7]

Known as: Vertical FoV
Type: number
the vertical Field of View in radians