Known as: rotationX
Type: number
the camera rotation around the x axis (why would you do this if you don't want to puke, unless you're making something fancy like KSP, Space Engineers or a racing game with curved roads and fancy cameras)
Known as: rotationY
Type: number
the camera rotation around the y axis (horizontal rotation)
Known as: rotationZ
Type: number
the camera rotation around the z axis (vertical rotation)
Known as: FoV
Type: number
the Field of View in radians
Known as: Vertical FoV
Type: number
the vertical Field of View in radians