CameraAngles is calculated within the drawObjects function using the Camera values stored in a ThreeDFrame. These are used to map 3d coordinates to 2d coordinates on the screen and calculating them beforehand results in better performance.

CameraAngles
[1]

Known as: sin(Camera[4])
Type: number

CameraAngles
[2]

Known as: cos(Camera[4])
Type: number

CameraAngles
[3]

Known as: sin(Camera[5])
Type: number

CameraAngles
[4]

Known as: cos(Camera[5])
Type: number

CameraAngles
[5]

Known as: sin(Camera[6])
Type: number

CameraAngles
[6]

Known as: cos(Camera[6])
Type: number